Anatomy of a Crisis: Inside the Brutal Crunch and Subsequent Layoffs Behind Doom: The Dark Ages – Revelations

By Diego Argüello Contributing Editor, News, GameDeveloper.com September 1, 2026 Executive Overview The video game industry has long grappled with systemic issues regarding crunch culture, management oversight, and sudden corporate restructuring. However, few recent disclosures lay bare the human cost of these systemic failures quite as starkly as the production history of Doom: The Dark…

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Inside the Brutal Crunch and Fallout of Doom: The Dark Ages – Revelations

By Diego Argüello | Contributing Editor, News September 1, 2026 Executive Overview The development cycle of modern triple-A video games has long been scrutinized for its grueling hours, shifting scopes, and unsustainable project timelines. Yet, few recent disclosures lay bare the toxic intersection of systemic crunch and corporate volatility quite as starkly as the production…

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Into the Heart of Darkness: How a Compact Cinema Rig Captured the Brutal, Magical Making of ‘Lord of the Flies’

Executive Overview In the history of television production, few environments present as volatile a mix of logistical, environmental, and psychological challenges as a remote tropical shoot featuring a massive cast of child actors. When production companies Eleven and Sony Pictures Television set out to adapt William Golding’s seminal 1954 novel Lord of the Flies as…

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