Industry Veterans Behind Human: Fall Flat Launch New Independent Studio "Pretty Cool Games" Following Hypergryph Investment

By Chris Kerr, Senior Editor, News, GameDeveloper.com
Published: August 19, 2026


Executive Overview

The video game development landscape in the United Kingdom has welcomed a dynamic new independent entity to its ranks. Formed by industry veterans with deep roots in the physics-based puzzle-platformer phenomenon Human: Fall Flat, Pretty Cool Games has officially burst onto the scene. Established as a fully remote enterprise, the studio is spearheaded by co-founders Sitara Shefta and Will Dudley, two seasoned professionals whose collective portfolios boast heavy-hitting titles spanning both AAA blockbusters and wildly popular indie projects.

Alongside its formal launch, Pretty Cool Games has announced a significant financial backing milestone: securing its initial funding round from Coreblazer, the dedicated investment arm of Singapore-headquartered game developer Hypergryph. This partnership marks a strategic milestone for both companies, representing Hypergryph’s very first direct investment into a United Kingdom-based studio.

Armed with early-stage capital, an elite pedigree, and a distinct philosophy centered around player agency and rapid prototyping, Pretty Cool Games is currently developing an unannounced, double-A physics-driven experience. As the studio looks to assemble a "small but mighty team" of remote talent, the industry is watching closely to see how this leadership duo translates their past successes into a fresh, player-expression-driven creative venture.


Detailed Chronology & Studio Formation

The genesis of Pretty Cool Games did not happen overnight; rather, it is the culmination of decades of collective industry experience shared by its two founders. The journey toward the studio’s establishment accelerated over the past year as Shefta and Dudley began conceptualizing new interactive experiences, eventually building internal prototypes that caught the attention of international investors and publishers alike.

Leadership Pedigree

To understand the potential trajectory of Pretty Cool Games, one must examine the extensive track records of its founders:

  • Sitara Shefta (Chief Executive Officer): Most recently serving as CEO and studio director at No Brakes Games in Tenerife, Shefta has navigated the tumultuous waters of both indie scaling and AAA production. Her impressive CV includes critical contributions to massive global franchises such as LittleBigPlanet 3, Dead Island 2, and Disney Infinity. As CEO of Pretty Cool Games, Shefta brings executive leadership, operational acumen, and a deep understanding of what it takes to manage globally distributed development pipelines.
  • Will Dudley (Chief Creative Officer): Stepping into the role of CCO, Dudley is a versatile creative force whose career bridges the gap between massive AAA intellectual properties and inventive independent titles. His past credits include major contributions to Human: Fall Flat, Tom Grennan VR, the Transformers franchise, and Fable the Journey. Dudley’s deep familiarity with physics frameworks and player interaction mechanics forms the beating heart of the studio’s creative philosophy.

The Remote-First Strategy

Operating as a fully remote studio from its base in the UK, Pretty Cool Games has embraced the modern decentralized workforce model. By removing geographic barriers within the region, Shefta and Dudley aim to curate a hyper-focused team of specialists. Rather than rushing into rapid expansion—a pitfall common in modern game development that often leads to burnout and subsequent layoffs—the founders have intentionally designed Pretty Cool Games around the concept of a "small but mighty team." This lean operational strategy allows the studio to maintain agility, pivot quickly during the iteration phase, and foster a culture of transparent, direct creative collaboration.


Supporting Context & Industry Metrics: The Rise of Coreblazer and Hypergryph

The financial backing of Pretty Cool Games by Coreblazer—Hypergryph’s investment division—highlights an ongoing trend of Asian-headquartered powerhouses strategically investing in Western indie and mid-tier development talent.

Understanding Hypergryph and Coreblazer

Hypergryph, widely recognized for the massive global success of its tactical RPG mobile title Arknights, has been steadily expanding its global footprint. Through Coreblazer, the company has sought out innovative external studios that align with its internal philosophy of artistic integrity and distinct gameplay loops.

For Coreblazer, backing Pretty Cool Games represents a calculated entry point into the UK’s rich video game ecosystem. The UK remains one of the world’s most fertile grounds for development talent, historically renowned for producing genre-defining titles. By securing the first UK investment for Hypergryph/Coreblazer, Pretty Cool Games has positioned itself as a bridge between Eastern strategic publishing finance and Western boutique development talent.

The Macroeconomic Climate for Independent Studios

The timing of Pretty Cool Games’ launch is particularly notable within the broader context of the video game industry in 2026. The past several years have been marked by widespread corporate restructuring, studio closures, and mass layoffs across both AAA and indie sectors. In this cautious economic climate, securing external financing—especially from international entities like Hypergryph—is notoriously difficult.

That Pretty Cool Games managed to secure venture financing straight out of the gate speaks volumes about the quality of their initial prototypes and the proven track record of Shefta and Dudley. Investors are increasingly wary of unproven talent in an oversaturated market, preferring to place their capital with veterans who have weathered industry cycles and understand how to deliver commercially viable, distinct products.

Human: Fall Flat veterans launch new UK studio Pretty Cool Games

Official Statements & Design Philosophy

The leadership of Pretty Cool Games, alongside their key financial partners, have articulated a clear vision for the studio’s operational ethos and its inaugural project.

The Investor Perspective

Clare Yang, Head of Investment at Hypergryph, emphasized the immediate impact the studio’s initial pitches made on the evaluation team.

"From the earliest prototypes, we could already feel the creativity and potential of this team," said Yang. "Sitara and Will are true entrepreneurs, and working with them has been a genuine pleasure—we’re excited to support Pretty Cool Games as they bring their vision to life."

Yang’s comments underscore a shift in how major publishers and investment arms view early-stage partnerships. Rather than waiting for a vertical slice or a late-stage alpha build, modern investors are increasingly willing to fund studios at the conceptual and rapid-prototyping phase, provided the founding team possesses demonstrable execution capabilities.

The Gameplay-First Manifesto

Pretty Cool Games is positioning its debut title as a double-A, physics-based experience explicitly "focused on player expression." In an era where many games rely on cinematic rail-roading or hyper-scripted narratives, Shefta and Dudley are doubling down on systemic, emergent gameplay—a philosophy deeply informed by their collective history on titles like Human: Fall Flat.

Elaborating on the studio’s production philosophy, Shefta explained:

"We have an idea, prototype it quickly, and see how it feels in the player’s hands and iterate from there. We think players respond when they can see and feel the creativity that’s gone into a game, and they in turn feel free to be more creative in how they play a game."

This iterative, tactile approach to game design rejects endless planning phases in favor of immediate, hands-on testing. By placing mechanics directly into the hands of playtesters early in the cycle, Pretty Cool Games aims to refine the "fun factor" before committing excessive resources to asset production. This philosophy mitigates development bloat and ensures that the core gameplay loop remains engaging, responsive, and open-ended.


Future Outlook & What Lies Ahead

As Pretty Cool Games steps out of stealth mode and into active development, the studio faces both exciting opportunities and characteristic challenges.

Building the Team

The immediate priority for Shefta and Dudley will be scaling their core roster. While maintaining a lean structural philosophy, the studio must recruit top-tier engineering, art, and design talent capable of operating within a remote-first framework. Given the founders’ reputations and the backing of an established international partner, the studio is expected to be an attractive destination for developers seeking creative autonomy away from the corporate pressures of major publishers.

The Road to the Debut Title

While details regarding the title, setting, and exact release window of Pretty Cool Games’ inaugural project remain tightly under wraps, the industry can infer several key elements based on available data:

  1. Scale: Positioned squarely in the double-A space, the game will likely bypass the hyper-expensive production values of AAA blockbusters in favor of distinct art styles, deep systemic mechanics, and highly focused scope.
  2. Mechanics: Given Dudley’s background on Human: Fall Flat and Shefta’s extensive production experience, physics engines, environmental interaction, and cooperative or community-driven play loops are expected to feature prominently.
  3. Player Freedom: True to the studio’s manifesto, the game will likely eschew rigid solutions to puzzles or challenges, instead encouraging players to break, bend, and reinvent the rules of the game environment.

Conclusion

The debut of Pretty Cool Games is a welcome reminder of the resilience and perpetual reinvention inherent in the video game industry. By pairing seasoned development veterans with strategic international investment, Sitara Shefta and Will Dudley have laid a robust foundation for their independent future. As the studio continues to build its remote team and flesh out its physics-driven debut, the gaming community will be watching eagerly to see how Pretty Cool Games redefines the boundaries of player expression.

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